2025, Vol. 6, Issue 2, Part B
The role of interactive fiction in shaping mobile gaming experiences for college students in Kolkata
Author(s): Souti Bose Roy
Abstract:
Purpose: The study examines the role of Interactive Fiction (IF) in mobile gaming, particularly its impact on creativity, imaginative thinking, and engagement among college students in Kolkata. The study also sought to understand how narrative-driven, choice-based game elements can be leveraged as both educational and entertainment tools.
Methods: A quantitative research approach is adopted, with data collected from 423 students across government and private colleges in Kolkata using structured questionnaires. Stratified random sampling ensured representation, and data is analyzed using statistical tools such as Excel and SPSS, and techniques like mean, standard deviation, and regression analysis.
Key Findings: The results demonstrated that IF significantly enhances creativity, imaginative thinking, and gaming engagement. Narrative-driven and choice-based features foster involvement, problem-solving, and emotional connection, making mobile games both engaging and educational.
Implications: The findings have theoretical implications for Flow Theory and Reader-Response Theory by showing that interactive narratives foster involvement and decision-making. The study suggests that game developers can design engaging experiences through interactive storytelling, while educators can use IF as an educational tool to cultivate creativity, critical thinking, and sustained learner engagement.
DOI: 10.22271/27084450.2025.v6.i2b.132
Pages: 159-164 | Views: 243 | Downloads: 79
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How to cite this article:
Souti Bose Roy. The role of interactive fiction in shaping mobile gaming experiences for college students in Kolkata. International Journal of Advanced Mass Communication and Journalism. 2025; 6(2): 159-164. DOI: 10.22271/27084450.2025.v6.i2b.132



