International Journal of Advanced Mass Communication and Journalism
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P-ISSN: 2708-4450, E-ISSN: 2708-4469

International Journal of Advanced Mass Communication and Journalism


2022, Vol. 3, Issue 2, Part A
Privacy: A myth in online gaming?


Author(s): Dr. Debastuti Dasgupta and Soumyadeep Sarkar

Abstract: While online games have become an essential aspect of 21st-century entertainment, it must be remembered that this sometimes comes at the expense of one's privacy. It is well known that games capture and retain user data, which might be abused by other parties. This exposes the video gaming business to hackers, who can exploit the exposed data to target individuals. This throws into question gaming businesses' ethical obligation to secure their consumers' privacy and data.The researchers will investigate this by using case studies of the online battle royale game PUBG, Pokémon Go, and Angry Birds, as well as conducting interviews with gamers. It will discuss why gamers are vulnerable to hacking, the ethical and security considerations associated with sensitive data collecting, and what actions users may take to protect themselves and their privacy. It was discovered that in the gaming sector, ethics and user privacy must go together.

DOI: 10.22271/27084450.2022.v3.i2a.49

Pages: 38-47 | Views: 49 | Downloads: 25

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How to cite this article:
Dr. Debastuti Dasgupta and Soumyadeep Sarkar. Privacy: A myth in online gaming?. International Journal of Advanced Mass Communication and Journalism. 2022; 3(2): 38-47. DOI: 10.22271/27084450.2022.v3.i2a.49
International Journal of Advanced Mass Communication and Journalism